Showing posts with label War Gaming Ethics. Show all posts
Showing posts with label War Gaming Ethics. Show all posts

Wednesday, November 4, 2026

An unpleasant post

 All views in this blog are my own and represent the views of no other person, organization, or institution.

This is an unpleasant post to have to write. For many years I posted on an RPG forum called the Piazza. (I am not linking to it). The forum is predominantly for discussion of Dungeons & Dragons and related games, and most especially to the various campaign settings that TSR, then WOTC, and finally Hasbro produced for the game. 

I posted most often in the Spelljammer subforum, but also in various other forums there, including Forgotten Realms, Greyhawk, Mystara, and Ravenloft. I was far from the most prolific poster, but my posts did have some influence, especially in Spelljammer. I sparked conversations and answered questions. I think it is safe to say the forum was significantly benefitted by my presence. 

I try to be a good guest in such online spaces. I am well aware that it is not MY space. I tried to follow the rules, most especially by avoiding off topic postings or personal attacks. I'm sure I wasn't perfect, but over all, I think my behavior there would be considered benign. 

Over the last few years, however, I have become increasingly unhappy with the Piazza's moderation policies, and I have had some issues with Piazza adjacent projects, like Wildspace Magazine. I shrugged these issues off as my own curmudgeonly irritation. I gave the Piazza the benefit of the doubt. 

Very recently, however, the question of generative AI art and text in RPG products came up and I could no longer extend that benefit of the doubt. 

In short, the Piazza takes a pro-generative AI stance on art (or writing) used in RPG products or fan works. I consider generative AI use to be unethical, it is created through the use of plagiarism. I am not saying it is illegal, that is a legal question for the courts. I am saying using it is unethical.  

The Piazza allows the use of AI, but more damning, Piazza moderators silence any criticism of AI on the forums. AI critics are labeled as rude trouble makers and their posts are isolated and hidden from easy view. 

I struggled with the question of whether or not to leave. And I struggled with what to do with my many posts which continue to draw people to the Piazza in google searches, ect. I tried contacting the moderators via email and PMs and I have been ignored. Instead I was banned from the group for "Repeated antagonism and open hostility against the moderators" And I was accused of "derailing threads" which I absolutely did NOT do. Conveniently, this prevents me from removing my many posts. 

I asked them to remove my posts, or allow me to remove them, and I have continued to be ignored. 

So, I am posting this to make it clear publicly that I consider the Piazza an unsafe space for discussing gaming. I know that my posts are all over that forum, but please do not consider my posts there an endorsement of that site or its associated products. I am explicitly NOT calling for a boycott or for others to abandon the Piazza. Individuals should make their own decisions. 

I also want to state that Wildspace Magazine, Wildspace: the Spelljammer Fanzine, and the Spelljammer Wiki no longer have my permission to post or share any of my various Spelljammer fan-works. I request that those sites remove any content that I produced. 

My various Spelljammer fan works will be available at Beyond the Moons, on this blog, or most of them will be migrating to Lúmequentalë Númenostan, a blog I started a few years ago to share various fantasy roleplaying articles and works connected to my long time Dungeons and Dragons campaigns. You can find those pdfs I have shared to date here.

I don't have any illusions that any of this truly matters. I take the stand nonetheless. 

 All views in this blog are my own and represent the views of no other person, organization, or institution.

Monday, September 19, 2022

My History Talks

 All views in this blog are my own and represent the views of no other person, organization, or institution.

This is more crass self-promotion, but if I don't promote myself my voice just dies unheard in the wilderness. Perhaps its proper fate but anyway... I thought a post letting people know where to find my talks and interviews might be of interest. I'll up date this as I give more talks and interviews. 

These are all talks on historical subjects, that were recorded and have been preserved on the web, I've given many talks over the years that were unrecorded. 

Presentations:

“Mountain Storm: Counter-insurgency and the Marine Air-Ground Task Force” Presented at Landpower Conference sponsored by the US Army War College, December 2-4, 2015

The following three talks were all given at the Historicon War College in July 2019. Videos of most of the other presentations can be found here. 

"Firepower & Mobility - Archery in Ancient Warfare" - Examining the role of archery in ancient warfare in the Mediterranean and Europe, including the factors that encouraged, and discouraged, missile warfare in societies.

"The History of War Gaming" - The history of war gaming from its earliest days in the ancient world through computer simulations, focusing on the ways commercial wargames and military training wargames have inspired each other.

"Ethical War gaming: A Discussion" - A discussion on how best to deal with ethical ‘landmines’; such as wargaming groups like the SS; or, when is it ‘too soon’ to wargame a conflict?

Interviews & Podcasts:


I provided the narration and historical content for this Marine Corps video commemorating the Battle of Cuzco Well. 


A talk about the transition of the Marine Corps from colonial infantry at the end of World War I in 1918 to an amphibious force at the start of World War II on Dec. 7, 1941. 

A short talk on Maj. Alan Shapley and 1st Lt. George Cannon, two officers among the many Marines cited for gallantry during the surprise attacks at Pearl Harbor and Midway on Dec. 7, 1941.

"Eagles, Globes, and Anchors – 20.Maritime Strategic Thought"

Breanne Robertson and I were interviewed about the book we co-edited, The Legacy of American Naval Power: Reinvigorating Maritime Strategic Thought, an Anthology (2019). 

I was interviewed for the Seminole Wars podcast about the Marine corps' involvement in those conflicts. The long interview was split into two podcasts:

"SW0106 Marines Earned Sea Legs in the US Frigate Navy; Engaged British, Pirates, Creeks and Seminole on Florida’s Early 1800s Gulf Coast"

"SW0107 Marines Escape Andrew Jackson’s Wrath with Timely Florida War Deployment; Show Great Value on Land/Swamps in Second Seminole War"

I was interviewed twice for the Marine Corps Association's Scuttlebutt Podcast:

#178: Paul Westermeyer talks the Grand Old Man of the Marine Corps, Archibald Henderson

#181: Walking the Road to 250 – 1840-1860. Archibald Gillespie and the California Adventure

I was interviewed for a short Marine Corps documentary on the landing at Nassau during the Revolutionary War. 

The Marines First Amphibious Landing - 1776


All views in this blog are my own and represent the views of no other person, organization, or institution.

Saturday, December 5, 2020

Ethics, Wargaming, & the Waffen-SS

Over the summer, Battlefront released D-Day: Waffen-SS Forces in Normandy, 1944, a forces book for its Flames of War 4th edition game. I wasn't aware of this book at first, because I don't play this edition of Flames of War, but I was made aware of it by a post in "Ethical Gamers, A Gaming Discussion Group" on Facebook. 

The poster was outraged about the the book and its focus on the Waffen-SS, specifically the 2nd SS Panzer Division Das Reich, without any mention of atrocities carried out by this force, especially the Oradour-sur-Glane massacre.

This is an excellent point, and it raises important questions both for this specific case, and dealing with atrocities in military history and gaming generally.  

War gaming involves recreating events of great suffering and bloodshed as entertainment.  It is understandable that some people would be offended by that. Not simply pacifists, but veterans as well. Would you want to play out a war gaming scenario depicting a battle in which you fought, when your friends and buddies died in that fight?

The answer for some is yes.  In fact, I've personally helped run a refight of a Vietnam War engagement in which the commander of the American forces came to the game and participated in a question and answer session with the players afterwards.  Of course, this game was at a small convention held in a museum and it was very much billed as an educational event. For others, quite understandably, the answer is no. It brings up too many memories. Of course nearly all gamers respect such boundaries amongst their fellow players. 

A standard defense of historical war gaming  is that it is educational.  In fact, the leading miniature war game national society, the Historical Miniatures Gaming Society (HMGS), is a "non-profit, charitable and educational 501(c)3 organization whose purpose is to promote the study of military history through the art of tabletop miniature wargaming." (see here)  

But that defense undermines the most common response I get whenever I bring up ethics and war gaming, questioning the depiction of groups like the SS in war games. "It's just a game, lighten up!" Just a game is never a reason to ignore such concerns, because historical war gaming is educational, as all games are.  War gamers, and especially game companies, have a moral obligation to address these questions. 

The other common response is to retreat into Moral Relativism or the Whataboutism fallacy, claiming that applying moral standards to conduct in war is wrong, or that all military forces have historically committed atrocities so we should not single out groups like the SS. Moral relativism only works for those who subscribe to that philosophy, or those who somehow believe armed conflict has a different morality then peacetime. In that case, there is no shared common ground and further discussion is of little value. And, of course, the 'whataboutism fallacy' has the word fallacy right there in the title; "everybody else is doing it" has never been a valid defense of any action one might take.   

The other defense revolves around "fun." Essentially, those who bring these issues up are no fun, indeed joy killers.  Why can't we just let them have harmless fun with toy soldiers? 

Why not?  What harm does this book do?  Mitch Reed's review of the book is here, on the No Dice, No Glory website. He doesn't mention any harm. In fact, his review doesn't mention anything about the atrocities at all.  It's just an excited discussion of how 'cool' this unit is, discussing them exactly as a Warhammer 40K site might discuss a new unit of Space Marines. The "unique flavor of the SS is represented by a few distinct differences" from the standard German lists, but apparently that unique flavor is limited to uniforms and equipment, along with a few special rules mentioned in the text. The atrocities and abhorrent ideology of the Waffen-SS is not mentioned or described at all.  The book removes the historical context, reducing them to a "cool" unit for war gaming that has a "unique flavor."

Of course, other genres of games also deal with this problem to a greater or lesser extent.  In 1997 a roleplaying game company, White Wolf Publishing, published Charnel Houses of Europe: The Shoah, a setting for Wraith: the Oblivion incorporating the Holocaust. The work handled the subject in a sober and mature manner. It produced a setting that may have never been used in a RPG campaign, as it was exactly as depressing as one would expect, but it brought a more thorough understanding of the Holocaust to an audience that otherwise might have ignored the event.  A copy of the work is kept in the United States Holocaust Memorial Museums collections. 

In contrast, the video game industry even today fails miserably with these topics.  All too often groups like the Waffen-SS are reduced to "bad-ass" 'skins' and collectible uniforms and equipment in first person shooter MMOs which barely nod in the direction of historical accuracy. The audience only seems interested in historical accuracy when it can be used as a weapon to keep 'skins' depicting people of color or women out of their game play. This article about video games which white wash German crimes highlights the issue, and points out that video games are decades behind historical scholarship on this subject - the same thing can be said for miniature war gaming, though must miniature war gamers would consider themselves more historically knowledgeable then their videogame playing counterparts.

Flames of War, of course, glorifies the SS as a fighting organization. I can't think of a WWII rule set that doesn't to at least some extent. Just as bad, they all play down or ignore the atrocities and ideology. 

The answer is not stop war gaming, nor is it to stop war gaming the SS.  Historical war gaming is, after all, historical, and refighting such battles is an integral part of the hobby. Moreover, someone has to play "the bad guys."  You can't refight Arnhem, for example, without some SS troops.  

At the same time, we have a responsibility to educate that cannot be ignored. War game rules should mention SS atrocity, and acknowledge their crimes.  Equally importantly, they should resist the urge to assign them enhanced statistics, this treats the SS as if their superman delusions were real and is a disservice to humanity. 

I understand the desire to separate war gaming from the messy real world, to try and avoid anything that smacks of politics. It won't work, though, and it is harmful to our hobby.  As this article on former SS members still proud of their service makes clear, the veterans of the organization for the most part have rejected responsibility.  Attempts to white-wash the history of the Wehrmacht and the SS are constant, as this article about a historian threatened with prosecution for writing the truth shows. 

The sad fact is, our hobby is a prime recruiting ground for racists and right wing fanatics, who can easily "hide in plain sight" in the hobby, recruiting new members and spreading their historical disinformation.  When companies like Battlefront put profits over morality and ignore or white-wash the crimes of the past, then intentionally or not they are supporting such movements.   

We have a moral obligation as war gamers to ensure that such white-washing does not occur in the games we run. We have an ethical obligation to consider these questions and how our games relate to them. Even if that makes them "less fun." That doesn't mean every game must be focused on these events, but we need to acknowledge them, and especially game books should mention them placing the units described in a full historical context rather then simply using them as cool "options" for players. Works on Vietnam should acknowledge My Lai as well as the mass murders the Viet Cong committed in Hue, for example.  Campaign rules for the Battle of Gettysburg should acknowledge that Lee ordered every African-American his army could seize shipped south into slavery. It isn't difficult, acknowledging these crimes. It's simply the right thing to do. 

Certainly the history of warfare is complicated and nuanced. But if we cannot at least talk about the Waffen-SS and their atrocities, which are not in doubt... well, then we should give up all pretense of playing historical games at all.


For Further Reading

The following works I recommend for further reading about the 2nd SS Panzer Division and the Waffen-SS. This is not a complete list, obviously. 

Adrian Gilbert, Waffen-SS: Hitler’s Army at War

Max Hastings, Das Reich: The March of the 2nd SS Panzer Division Through France, June 1944

Bernd Wegner, The Waffen-SS

Jochen Boehler and Robert Gerwarth, The Waffen-SS: A European History

All views in this blog are my own and represent the views of no other person, organization, or institution.