Showing posts with label Dungeons & Dragons. Show all posts
Showing posts with label Dungeons & Dragons. Show all posts

Saturday, February 7, 2026

The Fallibility of memory, or why we are unreliable narrators of our own stories


All historians deal with memory. It is unavoidable, all historical evidence is filtered, one way or another, through memory. As a public historian working on modern military topics, memory in the form of witness statements, memoirs, personal accounts, or oral history interviews permeates my work. 

I understand how fallible it is, and I recently had an excellent, albeit personal, example of memory's fallibility impressed on me. It's about something with very low stakes, which makes it an excellent test case for memory. 
A D&D Basic Set advertisement
from 1981.

I try to maintain a chronology of my life, a year by year account of when important, pivotal, or formative events occurred. My wife thinks it is a sign of my ego, but I think it is interesting and useful for various reasons. In maintaining this chronology I have recently had to reevaluate the date of a formative event from my childhood. 

One Christmas, after I had already been reading a borrowed copy of the Player's Handbook for months, my parents gave me the Dungeons & Dragons Basic Set and the Dungeons & Dragons Expert Set for Christmas. I created my first character and I Dungeon Mastered my first game that day, with my father and my sister playing. My father played the only D&D game of his life as a fighter named Sir Grumpsalot. 🤣

Those memories are still clear, and they are beloved. It is when I try to assign a year to them that things start to fall apart. I was in middle school that this happened, so either 7th (1980-81) or 8th grade (1981-82).

Long ago, before I sat down and systemically did my personal chronology, I got it in my head that I started playing D&D in 1979. I know now that is false, probably wishful thinking combined with the 1978 copyright date of the Player's Handbook. See, we all have a subconscious urge to edit our memories; in this case to give myself more credit as an 'old school' D&D player. 

Decades later, when I sat down to do the chronology, I realized what I had done. At the time, I was convinced that I had started playing D&D in the fall of my 7th grade year. Counting back from my 1986 high school graduation, that was fall 1980. So, I confidently put that in my chronology. I even felt good about "correcting" my record. 

Recently, however, I have had to check the publication dates of the Dungeons & Dragons Basic Set and the Dungeons & Dragons Expert Set. I had the Moldvay version of the former, the Cook adaption of the latter. And in both cases they were first available not in 1980, but in 1981. 

I had retained a basic memory of my middle school years, I knew I broke my leg in 8th grade and was holme for a decent while. I knew I played D&D in the cafeteria in 8th grade, DMing my friends. But other aspects had rearranged themselves in my mind. Unimportant perhaps, but formative events for me.

So, the Christmas gift that I was certain was given to me on the Christmas of 1980 was actually given on the Christmas of 1981. I started playing Dungeons & Dragons, one of the formative moments in my life, in the fall of 1981. 

This isn't incredibly important, of course, but it provides me with an excellent example of the fallibility of memory. When I interview subjects about past events, I will always keep this in mind, how easy it is for the time and date of occurrences to get muddled in our minds, so that we become firmly convinced of falsehoods. Not lying, but neither is it factual. 

Anyway, I found this interesting. And as a historian, publicly recounting that I was mistaken about dates I have often given in the past feels like the right thing to do, even if no one else cares. 

If anyone else has examples of how they discovered their own past memories were inaccurate, I'd love to hear them. 

Tuesday, July 27, 2021

Spelljammer Reviews

I have many interests, one of my most enduring is Dungeons & Dragons, which I've been playing since 1980. I've played in most of the various campaign settings that have come out for the game, but one of my favorites is Spelljammer: AD&D Adventures in Space.  I love the idea of fantastical wooden ships flying through space, and I love that Spelljammer potentially connected all of the AD&D campaign settings. 

In fact, I love Spelljammer so much its the only D&D campaign for which I have had some of my writings published - I co-authored the Hackmaster 4e conversion of the setting, Hackjammer (sadly long out of print and difficult to find). 

So, along with that published work, I wrote a great deal of material for Spelljammer that was "published" on the web, mostly on what was the official Spelljammer fan site, Beyond the Moons. It's all still there, but the site is a bit harder to link to these days. And I have been converting old works and adding new material to create unofficial Spelljammer 'netbook' pdfs. Mostly these are reference works of various sorts to the Spelljammer products.

I recently completed another of these. Long ago Beyond the Moons put up my "Spelljammer product reviews" (scroll down to the bottom of the page),  I decide to reedit these, add new ones for material i missed the first time, and add images of the various product covers to produce an annotated and illustrated Spelljammer bibliography. 

So, here it is:

Spelljammer in Review: An annotated and illustrated bibliography of the Spelljammer campaign setting and related products and articles.  

If you wish to distribute this work, please contact me first.

I hope Spelljammer fans find it useful.


N.B.  I recently came across this blog entry with reviews of the Cloakmaster cycle of Spelljammer novels. It's a bit kinder on the later novels in the series then I am, but it is an excellent set of reviews anyway. 


All views in this blog are my own and represent the views of no other person, organization, or institution.